I want to make customizable character in rive to change his outfit during runtime in flutter, and because there is no way to change assets during runtime I added them in rive and joined to my amimated bones. But i cant find the way to change them whem my main "anim" playing. I wish if I could do it with using inputs as an IDs of clothes. workspace
I make a few animations-states which changes opacity and make visible one clothes and transparent others. I can change them with blend state in state machine but can`t play "anim" at the same time. I expect to someany offer me some way to change clothes
1 Answer
I don't know how to solve the problem, I change colors of the animation in this way, maybe I can help you to achieve it.
final bytes = await rootBundle.load(animationPath); final RiveFile file = RiveFile.import(bytes); _riveArtboard = file.mainArtboard ..forEachChild((c) { if (c is Shape) { if (c.name == 'SKY') { c.fills.first.paint.colorFilter = ColorFilter.mode( Customization.variable_6.withOpacity(.9), BlendMode.lighten); } } return true; }) ..addController( _controller = SimpleAnimation('Untitled 1'), ); 1