How to run code after some delay in Flutter?

I'd like to execute a function after a certain delay after my Widget is built. What's the idiomatic way of doing this in Flutter?

What I'm trying to achieve: I'd like to start with a default FlutterLogo Widget and then change its style property after some duration.

10 Answers

You can use Future.delayed to run your code after some time. e.g.:

Future.delayed(const Duration(milliseconds: 500), () { // Here you can write your code setState(() { // Here you can write your code for open new view }); }); 

In setState function, you can write a code which is related to app UI e.g. refresh screen data, change label text, etc.

1

Trigger actions after countdown

Timer(Duration(seconds: 3), () { print("Yeah, this line is printed after 3 seconds"); }); 

Repeat actions

Timer.periodic(Duration(seconds: 5), (timer) { print(DateTime.now()); }); 

Trigger timer immediately

Timer(Duration(seconds: 0), () { print("Yeah, this line is printed immediately"); }); 
1

Just leaving here the snippet everyone is looking for:

Future.delayed(Duration(milliseconds: 100), () { // Do something }); 
0

Figured it out 😎

class AnimatedFlutterLogo extends StatefulWidget { @override State<StatefulWidget> createState() => new _AnimatedFlutterLogoState(); } class _AnimatedFlutterLogoState extends State<AnimatedFlutterLogo> { Timer _timer; FlutterLogoStyle _logoStyle = FlutterLogoStyle.markOnly; _AnimatedFlutterLogoState() { _timer = new Timer(const Duration(milliseconds: 400), () { setState(() { _logoStyle = FlutterLogoStyle.horizontal; }); }); } @override void dispose() { super.dispose(); _timer.cancel(); } @override Widget build(BuildContext context) { return new FlutterLogo( size: 200.0, textColor: Palette.white, style: _logoStyle, ); } } 
4

(Adding response on old q as this is the top result on google)

I tried yielding a new state in the callback within a bloc, and it didn't work. Tried with Timer and Future.delayed.

However, what did work was...

await Future.delayed(const Duration(milliseconds: 500)); yield newState; 

Awaiting an empty future then running the function afterwards.

Synchronously

Future.delayed(Duration(milliseconds: 1000), () { // Your code }); 

Asynchronously

await Future.delayed(const Duration(milliseconds: 1000)); 

Future.delayed(Duration(seconds: 3) , your_function)

0

A quick way is using Future.delayed as below:

Future.delayed(Duration(seconds: 10), (){ print("Wait for 10 seconds"); }); 

or you can change duration to milliseconds like this:

Future.delayed(Duration(milliseconds: 3000), () { print("Wait for 3000 milliseconds"); }); 

Just adding more description over the above answers

The Timer functionality works with below duration time also:

const Duration( {int days = 0, int hours = 0, int minutes = 0, int seconds = 0, int milliseconds = 0, int microseconds = 0}) 

Example:

 Timer(Duration(seconds: 3), () { print("print after every 3 seconds"); }); 
0
import 'dart:async'; Timer timer; void autoPress(){ timer = new Timer(const Duration(seconds:2),(){ print("This line will print after two seconds"); }); } autoPress(); 

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