I am trying to use enhanced input components in Unreal 5.1 but I get this error:
CryptRaiderCharacter.cpp(91): [C2665] ‘UEnhancedInputComponent::BindAction’: none of the 4 overloads could convert all the argument types
The line of the error:
void ACryptRaiderCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) { ... if (UEnhancedInputComponent* EnhancedInputComponent = CastChecked<UEnhancedInputComponent>(PlayerInputComponent)) { EnhancedInputComponent->BindAction(MoveAction, ETriggerEvent::Triggered, this, &ACryptRaiderCharacter::Move); // error here } } void ACryptRaiderCharacter::Move(FInputActionValue& Value) { const float DirectionValue = Value.Get<float>(); if (Controller && DirectionValue != 0.f) { FVector Forward = GetActorForwardVector(); AddMovementInput(Forward, DirectionValue); } } Declarations
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Input) UInputAction* MoveAction; void Move(FInputActionValue& Value); What is the problem ?
21 Answer
Found solution Move function need to be like this:
void ACryptRaiderCharacter::Move(const FInputActionValue &Value)