I made a simple 3d map with blocks in blender and imported it into unity. But when I put Player on it, always falls. I want to use gravity, but I don't know what components should be added to imported objects to make the player able to move on them, not falling through them.
Now I need to manually add box collider to every component which is quite annoying. Can it be done smarter and faster?
11 Answer
On the model asset in the project assets list, make sure you've checked "Generate Collider" (or similar), and apply.