Unity - player falls through objects imported from blender

I made a simple 3d map with blocks in blender and imported it into unity. But when I put Player on it, always falls. I want to use gravity, but I don't know what components should be added to imported objects to make the player able to move on them, not falling through them.

Now I need to manually add box collider to every component which is quite annoying. Can it be done smarter and faster?

1

1 Answer

On the model asset in the project assets list, make sure you've checked "Generate Collider" (or similar), and apply.

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